Friday, February 23, 2018

Back of House - Scene Three prep.

Ok another sneak peak into the background workings of the adventure. I updated the Adventure worksheet with the scene where John Morgan encounters the cultists.

Old John got very luck with his RNG, which is a good thing. You don't want these guys getting their evil mitts on you.

When I was setting up John's scene at the Manor house I rolled another random event modifying the adventure yet again. This is one of the really cool parts of the Mythic Emulator. The story could have followed a nice straight path, John meeting the group at the Manor, then all of them joining forces to find Deborah's farther. Due to the chaos factor and the result of the random scene modification John ended up in a flash back and a fight scene!

Way more fun that a "Hi, lets work together!" event.

Working on Scene three where Deb and her friends arrive at the police station and ask for help, I rolled a scene modification again, oh goody:) This time the results are "PC Positive" for the Focus of the event modification. So something goes their way, great!

Margaret Hill is the lucky PC, and the result for Event Meaning Action is "Move", Event Meaning Subject is "Enemies". The voices in my head at the moment are telling me this means that the group or groups working against the Protagonists of our story have done something that will help them. In particular it is something that Margaret Hill can exploit.

Lets have a look at Margaret's details;

Margaret Hill
Retired professor / Middle school history teacher Defining Trait / Narrow Trait [+3], Local history buff: Massachusetts Narrow Trait [+3], Good eye for detail Broad Trait [+1], Keen intuition Broad Trait [+1]

Margaret knows history. The history of this area in detail. She lives locally. Is very perceptive and not much gets past her. It seems very likely that she would pick up on any mistakes their 'enemies' would make. 

I take all of this and mull it around in my head for a bit. 

The result is...

The police have little choice but to allow them to return and enter the Manor house. They agree to help, very enthusiastically, in the search for more information on Charles's whereabouts. While they are in negotiations with the police Margaret notices a few things that stand out in the environment of city hall, and the manner of the police in general. This jogs her memory of historical events and certain urban legends of the area and she has a moment of insight.

Letting her surprise slip, she has a terrible poker face, one of the officers [Henry Jones] cottons on to their mistake, and as they leave, tails them to see what they get up to. The group notes Henry following them, and are unsettled by the towns general hostile and strange behaviour to them.

Here's how the Adventure tracking Sheet looks now...


So I end up with a new element in my adventure again as everything takes a sudden turn.

This is lots of fun :)


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